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AI Insights · Timothy · July 2024

Q2 2024 Performance of Top Pirate Games on Unified Platform

Exploring the performance trends of the top pirate-themed games in Q2 2024, this article presents a snapshot of downloads, revenue, and active users from Sensor Tower data.

Q2 2024 Performance of Top Pirate Games on Unified Platform

In the second quarter of 2024, pirate-themed gaming apps have shown varying trends across downloads, revenue, and weekly active users on the unified platform. Let's delve into the performance of the top five pirate games.

Sea of Conquest: Pirate War by FunPlus International AG had an interesting quarter. The game's revenue trended downward, starting at around $2.4M in the first week of April and dipping to approximately $1M by late May. However, it saw a resurgence to around $2.4M at the end of May. Downloads began at 88K in the first week of April but significantly dropped to 1K by early May, with slight fluctuations thereafter. Weekly active users also saw a decline from 148K to 86K throughout the quarter.

SayGames LTD's Pirate Raid: Caribbean Battle experienced a modest revenue of $10K at the start of April and saw a peak of $244K towards the end of June. Downloads remained fairly low, starting at 11K and peaking at 20K in late May. The weekly active users data shows a drop to 0 by mid-June.

Lord of Seas by SPARKLER GAMES HONG KONG LIMITED had a steady revenue pattern, with a notable peak of $92K in late April. The game had no downloads at the start of April but reached 18K by mid-June before falling to 4K. Unfortunately, weekly active users data is not available after mid-June.

Full Game Ahead's Prize Blast did not generate revenue for the first half of the quarter but saw a small increase to $54K in early June. Downloads were at 27K at the beginning of April but dropped to zero for the latter half of the quarter, with no weekly active users data available.

Roger That: Merge Adventure! from Samfinaco LLC showed variable revenue, starting at $36K in April and reaching a high of $237K by the end of the month. Downloads were sparse, with no downloads reported for several weeks of the quarter. Weekly active users peaked at 35K in early June, a positive sign for the game's engagement.

For more detailed insights and data on the performance of these and other mobile applications, visit Sensor Tower. The trends observed in Q2 2024 reflect the dynamic nature of the mobile gaming industry, particularly within the pirate-themed category.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024